Ryzom Core is a toolkit for the development of massively multiplayer online universes.
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Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom.
Try again later.Ryzom Core is the open-source project related to Ryzom Game.
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They’re “sharealike”, so if anyone asks you for a copy of the character in your film, you should offer to freely share - please point them to this blog post.Ĭlick on the pictures for larger versions:įor affordable 3D models and more! Recent Commentsĭavid Haden on How to skip to a part of an em…
All characters are Creative Commons and thus royalty-free, and in this case they can even be used in commercial or prize-winning competition films. Please give the Ryzom creatives a credit if you use any of these in your movie. With some colour changes to the Wood Spirit texture (which you’ll have to do yourself in Photoshop), the Wood Spirit could also become a Water/River Spirit. You may need to slide their opacity map strength to zero after application. Drag and drop them onto the relevant character in iClone. These characters are very low poly, so you can have a crowd of them in a scene.Įxtra, different, textures for some characters can be found in the textures folders. The Wood Spirit is supposed to have a swirl of animated leaves around the tail/roots. The Gibbai (aka Night Spirit) and Fire Spirit look best against dark backgrounds, which also helps prevent opacity fringing problems.Īdd a glow map to the horns of the Wood Spirit. If you don’t like my division of the animations, then my original converted animation-bearing FBX files are included along with the required textures.Īdd a glow map to the Fire Spirit, and use it against a dark background. The Night Spirit limbs intersect on some animations, and his whiskers fly around too much. You can see this in the Stone Spirit walk cycle, for instance. I had a particular problem with one leg going rigid when packing more than one animation into the original Max files for FBX export. But in most instances you can only navigate the skeleton via the skeleton tree, rather than by double-clicking on the characters themselves. The Wood Spirit has no animations (there were none).Īll characters can also be animated via the Motion Edit option. Highlight the five sub-folders you’ll find, and copy them to…Ĭ:\Users\Public\Documents\Reallusion\Custom\iClone 4 Custom\MotionĪccess the animations via right-clicking on a character and choosing “Perform”. Then double-click to open the folder “copy_these_folders”. Highlight and copy the folder “Earth Spirits” to…Ĭ:\Users\Public\Documents\Reallusion\Custom\iClone 4 Custom\Character Thanks to the Ryzom team.įree! Creative Commons Attribution, ShareAlike. This is a pack of animated characters I converted for iClone from the open source release of the MMO videogame Ryzom. The Ryzom “Earth Spirits” Pack for iClone 4.